<?xml version="1.0" encoding="UTF-8"?>
<strs>

<!--General Strings-->

	<str id="sc2">StarCraft II</str>
	<str id="sc2.lang">English (US)</str>
	<str id="sc2.region">US</str>
	<str id="sc2.mediahost">http://us.media.blizzard.com/starcraft2</str> <!--media host path-->
	<str id="sc2.labels.languagecolon">Language:</str>
	<str id="sc2.labels.english-us">English (US)</str>
	<str id="sc2.labels.english-gb">English (EU)</str>
	<str id="sc2.labels.spanish">Español</str>
	<str id="sc2.labels.french">Français</str>
	<str id="sc2.labels.german">Deutsch</str>
	<str id="sc2.labels.russian">Русский</str>
	<str id="sc2.labels.italian">Italiano</str>
	<str id="sc2.labels.korean">한국어</str>
	<str id="sc2.labels.taiwan">繁體中文</str>

	<str id="sc2.colon">:</str>

	<str id="sc2.labels.maintenance1">The site is down for maintenance.</str>
	<str id="sc2.labels.maintenance2">We'll be back soon!</str>
	
	<str id="sc2.labels.overview">Overview</str>
	<str id="sc2.labels.introduction">Introduction</str>
	<str id="sc2.labels.features">Features</str>
	<str id="sc2.labels.shop">Shop StarCraft</str>
	<str id="sc2.labels.updates">Site Updates</str>
	<str id="sc2.labels.jobs">Jobs</str>
	<str id="sc2.labels.rssfeed">RSS Feed</str>
	<str id="sc2.labels.blizzardlink">Blizzard.com</str>
	<str id="sc2.labels.bnetlink">Battle.net</str>
	<str id="sc2.labels.privacypolicy">Online Privacy Policy</str>
	<str id="sc2.link.blizzardmain">http://www.blizzard.com</str>
	<str id="sc2.link.legalfaq">http://www.blizzard.com/company/about/legal-faq.html</str>
	<str id="sc2.link.privacypolicy">http://www.blizzard.com/company/about/privacy.html</str>
	<str id="sc2.link.bnet">http://www.battle.net</str>
	<str id="sc2.link.shop">http://www.blizzard.com/store/browse.xml?f=f:3</str>
	<str id="sc2.labels.copyright">©2008 Blizzard Entertainment. All rights reserved.</str>
	<str id="sc2.labels.next">Next</str>
	<str id="sc2.labels.previous">Previous</str>
	<str id="sc2.labels.clickonimage">Click on image to view next entry</str>
	<str id="sc2.labels.returntoscreenshots">Return to Screenshots</str>
	<str id="sc2.labels.returntoartwork">Return to Artwork</str>
	<str id="sc2.labels.returntoorigin">Return to Origin</str>
	<str id="sc2.labels.of">of</str>
	<str id="sc2.labels.downloadhires">Download High-Res Version</str>
	<str id="sc2.labels.downloadhires2">Download High-Res</str>
	<str id="sc2.labels.concept">Concept</str>
	<str id="sc2.labels.screenshot">Screenshot</str>
	<str id="sc2.labels.wireframe">Wireframe</str>
	<str id="sc2.labels.ingamefootage">In-Game Footage</str>
	<str id="sc2.labels.actionshot">Action Shot</str>
	<str id="sc2.labels.clicktoplay">Click to play movie</str>
	<str id="sc2.labels.cinematicstill">Cinematic Still</str>
	<str id="sc2.labels.clicktoclose">Click to close</str>
	<str id="sc2.labels.noflash">Switch to no-flash version</str>
	<str id="sc2.labels.yesflash">Switch to flash version</str>
	<str id="sc2.labels.toggleflash">Toggle Flash</str>
	<str id="sc2.labels.noflashcaps">SWITCH TO NO-FLASH VERSION</str>
	<str id="sc2.labels.noflashwarning.title">Alert: Adobe Flash Player 8 Required</str>
	<str id="sc2.labels.noflashwarning.text">We've detected that you either do not have Adobe Flash Player or are using a version prior to version 8. This site requires Flash Player 8 in order to take full advantage of all of its features. Click the button above to install the latest version of Adobe Flash Player.</str>
	<str id="sc2.labels.error">Error</str>
	<str id="sc2.labels.error.1">You must construct additional pylons.</str>
	<str id="sc2.labels.error.text">You have encountered an error.</str>
	<str id="sc2.labels.error.returntoprevious">Return to the previous page</str>
	<str id="sc2.labels.error.returntoindex">Return to StarCraft2.com</str>
	<str id="sc2.labels.hires">High Res</str>
	<str id="sc2.labels.lowres">Low Res</str>
	<str id="sc2.labels.mediacoverage">Click <a href="/press.xml">here</a> for StarCraft II media coverage.</str>
	<str id="sc2.labels.sections">Sections</str>
	<str id="sc2.labels.map">Map</str>
	<str id="sc2.labels.commentators">Commentators</str>
	<str id="sc2.labels.vote">Vote!</str>
	<str id="sc2.labels.media">Media</str>


	<str id="sc2.labels.protoss">Protoss</str>
	<str id="sc2.labels.terran">Terran</str>
	<str id="sc2.labels.zerg">Zerg</str>
	<str id="sc2.labels.features.selectcolon">Select:</str>
	<str id="sc2.labels.features.unitscolon">Units:</str>
	<str id="sc2.labels.features.buildingscolon">Buildings:</str>
	<str id="sc2.labels.features.builds">Builds</str>
	<str id="sc2.labels.features.buildsfrom">Builds From</str>
	<str id="sc2.labels.features.builtby">Built By</str>
	<str id="sc2.labels.features.trainsfrom">Trains From</str>
	<str id="sc2.labels.features.armament">Armament</str>
	<str id="sc2.labels.features.role">Role</str>
	<str id="sc2.labels.features.type">Type</str>
	<str id="sc2.labels.features.coregenus">Core Genus</str>
	<str id="sc2.labels.features.primaryattack">Primary Attack</str>
	<str id="sc2.screenshots">Screenshots</str>
	<str id="sc2.artwork">Artwork</str>
	<str id="sc2.labels.features.units">units</str>
	<str id="sc2.labels.features.buildings">buildings</str>
	<str id="sc2.labels.features.heroes">heroes</str>
	<str id="sc2.labels.features.battlereports">battle reports</str>

	<str id="sc2.downloads">Downloads</str>
	<str id="sc2.downloadfansitekit">Download Fansite Kit</str>
	<str id="sc2.fansitekit">Fansite Kit</str>
	<str id="sc2.download.fansite.size">( 43 MB )</str>		
	<str id="sc2.downloads.fansitekit">The complete Starcraft II fansite kit</str>	
	<str id="sc2.downloads.fansitekit.intro">The assets in our official StarCraft II Fansite Kit are a potential bonanza for those who wish to build their own StarCraft II related fansites. This downloadable package contains the following content, including some exclusive assets:</str>
	<str id="sc2.downloads.fansitekit.feat1">Art assets including screenshots, concept art, hi-res logos, and wallpapers</str>
	<str id="sc2.downloads.fansitekit.feat2">Site design elements including borders, backgrounds, fonts, and stylesheets</str>
	<str id="sc2.downloads.fansitekit.feat3">Exclusive content: Unit renders and forum avatars / Messenger images</str>
	<str id="sc2.downloads.fansitekit.feat4">StarCraft II fact sheet and FAQ</str>
	<str id="sc2.downloads.fansitekit.feat5">Sample StarCraft II text content</str>
	<str id="sc2.downloads.fansitekit.feat6">Site building tips</str>
	<str id="sc2.downloads.fansitekit.file">/downloads/fansitekit/StarCraft_II_Fansite_Kit.zip</str>
	<str id="sc2.mobile">Mobile</str>
	<str id="sc2.mobile.desc">
    <div class="ad-mobile">
      <a href="http://mobile.blizzard.com"/>
    </div>
    <p>The war between the Terran, Protoss, and Zerg continues on a smaller scale with our new StarCraft-themed wallpapers and ringtones for your phone. They're part of a new service that lets you download content related to your favorite Blizzard Entertainment games to supported mobile phones.</p>
    <p>Over 50 pieces of content are currently available, including wallpapers of the Queen of Blades and other StarCraft characters, game logos, and more. Visit the new <a href="http://mobile.blizzard.com">Mobile Ringtones and Wallpapers page</a> for more information -- and while you're there, be sure to check out our World of Warcraft and Diablo mobile content, too.</p>
  </str>

	<str id="sc2.wallpapers">Wallpapers</str>
	<str id="sc2.wallpapers.1.title">Marine</str>
	<str id="sc2.wallpapers.2.title">Zeratul</str>
	<str id="sc2.wallpapers.3.title">Logo</str>
	<str id="sc2.wallpapers.4.title">Nuke</str>
	<str id="sc2.wallpapers.5.title">Kerrigan</str>
	<str id="sc2.wallpapers.6.title">Protoss Valentine</str>
	<str id="sc2.wallpapers.7.title">Zerg Valentine</str>
	<str id="sc2.wallpapers.8.title">Terran Valentine</str>
	<str id="sc2.wallpapers.9.title">Kerrigan vs. Zeratul</str>
	<str id="sc2.wallpapers.10.title">Jim Raynor</str>

	<str id="sc2.movies">Movies</str>
	<str id="sc2.labels.movies.dateadded">Date added</str>
	<str id="sc2.labels.movies.format">Format</str>
	<str id="sc2.labels.movies.format.divx">
    <a href="http://www.divx.com/" target="_blank">DivX</a>
  </str>
	<str id="sc2.labels.movies.format.xvid">
    <a href="http://www.xvid.org/" target="_blank">Xvid</a>
  </str>	
	<str id="sc2.labels.movies.requires">Requires</str>
	<str id="sc2.labels.movies.requires.divx">
    <a href="http://www.divx.com/divx/windows/" target="_blank">DivX for PC</a> or <a href="http://www.divx.com/divx/mac/" target="_blank">DivX for Mac</a>
  </str>
	<str id="sc2.labels.movies.requires.xvid">
    <a href="http://www.xvid.org/Downloads.15.0.html" target="_blank">Xvid for PC</a> or <a href="http://www.xvidmovies.com/mac/" target="_blank">Xvid for Mac</a>
  </str>	
	<str id="sc2.labels.movies.size">Size</str>
	<str id="sc2.labels.movies.size.megabytes">mb</str>
	<str id="sc2.labels.movies.download">Download</str>
	<str id="sc2.labels.movies.download.pc">Download for PC</str>
	<str id="sc2.labels.movies.download.mac">Download for Mac</str>
	<str id="sc2.labels.movies.description">Description</str>
	
	<str id="sc2.labels.movies.movie1.title">Cinematic Trailer</str>
	<str id="sc2.labels.movies.movie1.link.pc">/movies/cinematic_trailer/StarCraft2CinematicTrailer_EnglishUS-avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie1.link.mac">/movies/cinematic_trailer/StarCraft2CinematicTrailer_EnglishUS-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.movie2.title">Artwork Trailer</str>
	<str id="sc2.labels.movies.movie2.link.pc">/movies/artwork_trailer/StarCraft2ArtworkTrailerUS-avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie2.link.mac">/movies/artwork_trailer/StarCraft2ArtworkTrailerUS-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.movie3.title">Gameplay Video - Protoss</str>
	<str id="sc2.labels.movies.movie3.link.pc">/movies/gameplay_video/1280_StarCraft2GameplayVideo_EnglishUS2-avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie3.link.mac">/movies/gameplay_video/1280_StarCraft2GameplayVideo_EnglishUS2-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.movie4.title">Gameplay Video - Protoss</str>
	<str id="sc2.labels.movies.movie4.link.pc">/movies/gameplay_video/720_StarCraft2GameplayVideo_EnglishUS.avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie4.link.mac">/movies/gameplay_video/720_StarCraft2GameplayVideo_EnglishUS.avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.movie5.title">Gameplay Video - Terran</str>
	<str id="sc2.labels.movies.movie5.link.pc">/movies/terran_gameplay_video/Terran_Demo_ESRB_XVid.avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie5.link.mac">/movies/terran_gameplay_video/Terran_Demo_ESRB_XVid.avi-downloader.dmg</str>

	<str id="sc2.labels.movies.movie6.title">Zerg Reveal Trailer</str>
	<str id="sc2.labels.movies.movie6.link.pc">/movies/zerg_reveal/Zerg_Reveal_FINAL_EnglishUS2_XVid.avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie6.link.mac">/movies/zerg_reveal/Zerg_Reveal_FINAL_EnglishUS2_XVid.avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.movie7.title">Terra-tron Rampage</str>
	<str id="sc2.labels.movies.movie7.size">11</str>
	<str id="sc2.labels.movies.movie7.link.pc">/movies/terran/TerraTronCityAttackLarge_XVID_ESRB_F.avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie7.link.mac">/movies/terran/TerraTronCityAttackLarge_XVID_ESRB_F.avi-downloader.zip</str>
	
	<str id="sc2.labels.movies.movie8.title">Terra-tron Merge</str>
	<str id="sc2.labels.movies.movie8.size">11</str>
	<str id="sc2.labels.movies.movie8.link.pc">/movies/terran/TerraTronTransform_XVID_ESRB_F.avi-downloader.exe</str>
	<str id="sc2.labels.movies.movie8.link.mac">/movies/terran/TerraTronTransform_XVID_ESRB_F.avi-downloader.zip</str>
	
	
	<str id="sc2.labels.movies.movie3.unavailable">Please check back tomorrow (5/20) for the Gameplay Video!</str>
	<str id="sc2.labels.movies.wwi.unavailable">Be sure to check back soon for videos from the official unveiling of StarCraft II at the 2007 Worldwide Invitational!</str>
	<str id="sc2.labels.movies.wwi">2007 Worldwide Invitational</str>
	<str id="sc2.labels.movies.wwi.intro">Watch the official unveiling of StarCraft II as it was presented at the 2007 Worldwide Invitational in Seoul, Korea!</str>
	
	<str id="sc2.labels.movies.wwi1.title">
    <strong>Introduction by Mike Morhaime</strong>, president and cofounder of Blizzard Entertainment</str>
	<str id="sc2.labels.movies.wwi1.link.pc">/wwi/01-StarCraft2_WWI_Intro_Retro_EN-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi1.link.mac">/wwi/01-StarCraft2_WWI_Intro_Retro_EN-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.wwi2.title">
    <strong>Blizzard Retrospective</strong> - a look at Blizzard's history</str>
	<str id="sc2.labels.movies.wwi2.link.pc">/blizzard_retrospective/BlizzardRetrospectiveUS-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi2.link.mac">/blizzard_retrospective/BlizzardRetrospectiveUS-avi-downloader.dmg</str>

	<str id="sc2.labels.movies.wwi3.title">
    <strong>Cinematic Trailer Introduction by Mike Morhaime</strong>
  </str>
	<str id="sc2.labels.movies.wwi3.link.pc">/wwi/02-StarCraft2_WWI_Intro_Cinematic_EN-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi3.link.mac">/wwi/02-StarCraft2_WWI_Intro_Cinematic_EN-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.wwi4.title">
    <strong>Cinematic Trailer</strong>
  </str>
	<str id="sc2.labels.movies.wwi4.link.pc">/cinematic_trailer/StarCraft2CinematicTrailer_EnglishUS-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi4.link.mac">/cinematic_trailer/StarCraft2CinematicTrailer_EnglishUS-avi-downloader.dmg</str>

	<str id="sc2.labels.movies.wwi5.title">
    <strong>Gameplay Demonstration by Dustin Browder</strong>, lead designer of StarCraft II</str>
	<str id="sc2.labels.movies.wwi5.link.pc">/wwi/03-StarCraft2_WWI_Gameplay_Demo_EN-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi5.link.mac">/wwi/03-StarCraft2_WWI_Gameplay_Demo_EN-avi-downloader.dmg</str>
	
	<str id="sc2.labels.movies.wwi6.title">
    <strong>Artwork Trailer Introduction by Dustin Browder</strong>
  </str>
	<str id="sc2.labels.movies.wwi6.link.pc">/wwi/04-StarCraft2_WWI_Intro_Artwork_EN-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi6.link.mac">/wwi/04-StarCraft2_WWI_Intro_Artwork_EN-avi-downloader.dmg</str>

	<str id="sc2.labels.movies.wwi7.title">
    <strong>Artwork Trailer</strong>
  </str>
	<str id="sc2.labels.movies.wwi7.link.pc">/artwork_trailer/StarCraft2ArtworkTrailerUS-avi-downloader.exe</str>
	<str id="sc2.labels.movies.wwi7.link.mac">/artwork_trailer/StarCraft2ArtworkTrailerUS-avi-downloader.dmg</str>
	
	<str id="sc2.labels.battlereports.format.pc">PC</str>
	<str id="sc2.labels.battlereports.format.mac">Mac</str>
	<str id="sc2.labels.battlereports.format.divx">DivX</str>
	<str id="sc2.labels.battlereports.format.xvid">Xvid</str>
	<str id="sc2.labels.battlereports.format.divx.pc">http://www.divx.com/divx/windows/</str>
	<str id="sc2.labels.battlereports.format.divx.mac">http://www.divx.com/divx/mac/</str>
	<str id="sc2.labels.battlereports.format.xvid.pc">http://www.xvid.org/Downloads.15.0.html</str>
	<str id="sc2.labels.battlereports.format.xvid.mac">http://www.xvidmovies.com/mac/</str>
	<str id="sc2.labels.battlereports.expand">Expand Full Transcript</str>
	<str id="sc2.labels.battlereports.collapse">Collapse Full Transcript</str>
	<str id="sc2.labels.battlereports.abbreviation">BR</str>
	<str id="sc2.labels.battlereports.team">Team</str>
	<str id="sc2.labels.battlereports.versus">vs</str>
	<str id="sc2.labels.battlereports.transcriptnote">This transcript will automatically update to reflect the on-screen action. If you prefer, you can view the full transcript by clicking the button labeled <strong>"Expand Full Transcript"</strong> above.</str>

<!-- Universe Nav -->

	<str id="sc2.labels.universe.story.title">story</str>
	<str id="sc2.labels.universe.story.storysofar1">The Story So Far (pt 1)</str>
	<str id="sc2.labels.universe.story.storysofar2">The Story So Far (pt 2)</str>
	<str id="sc2.labels.universe.story.changeling">Changeling</str>
	<str id="sc2.labels.universe.bios.title">bios</str>
	<str id="sc2.labels.universe.bios.jimraynor">Jim Raynor</str>
	<str id="sc2.labels.universe.races.title">races</str>
	<str id="sc2.labels.universe.races.protoss">Protoss</str>
	<str id="sc2.labels.universe.races.terran">Terran</str>
	<str id="sc2.labels.universe.races.zerg">Zerg</str>
	<str id="sc2.labels.universe.planets.title">planets</str>

<!--FLASH navigation-->

	<str id="sc2.nav.param.menuelements">8</str>
  <!-- IMPORTANT PARAMETER - Please specify total number of menu items (up to 9 available if needed) -->

	<str id="sc2.nav.1">HOME</str>
	<str id="sc2.nav.2">FEATURES</str>
	<str id="sc2.nav.3">SCREENSHOTS</str>
	<str id="sc2.nav.4">ARTWORK</str>
	<str id="sc2.nav.5">DOWNLOADS</str>
	<str id="sc2.nav.6">MOVIES</str>
	<str id="sc2.nav.7">FAQ</str>
	<str id="sc2.nav.8">COMMUNITY</str>
	<str id="sc2.nav.9">PRESS</str>
	
	<str id="sc2.nav.link.1">/</str>
	<str id="sc2.nav.link.2">/features/</str>
	<str id="sc2.nav.link.3">/screenshots.xml</str>
	<str id="sc2.nav.link.4">/artwork.xml</str>
	<str id="sc2.nav.link.5">/downloads.xml</str>
	<str id="sc2.nav.link.6">/movies.xml</str>
	<str id="sc2.nav.link.7">/faq.xml</str>
	<str id="sc2.nav.link.8">/community.xml</str>
	<str id="sc2.nav.link.9">/press.xml</str>

	<str id="sc2.nav.param.sepchar">|</str>        		<!-- Character used between menu elements.  Erase the | character for no separator. -->
	<str id="sc2.nav.param.vheight">400</str>   		<!-- Skew angle scale factor, default 400, try values from 100 to 1000 for various results. -->
	<str id="sc2.nav.param.yposition">10</str>   		<!-- Moves the menu bar items along the Y axis. -->
	<str id="sc2.nav.param.space">2</str>				<!-- Space in pixels between each menu element. This value can be negative. -->
	<str id="sc2.nav.param.fontsize">11</str>	 		<!-- Font size of each menu element. -->
	<str id="sc2.nav.param.sepfontsize">10</str>		<!-- Font size of separator menu elements. -->
	<str id="sc2.nav.param.sepdeltay">0</str>	 		<!-- Adjusts the vertical position of separator elements with respect to the menu elements. -->
	<str id="sc2.nav.param.sides">11</str>				<!-- Adjusts the space between the end caps and the first and last menu elements. -->
	<str id="sc2.nav.param.txtmenucolor">FFB000</str>	<!-- Menu Color -->
	<str id="sc2.nav.param.txtmenuhover">FFE400</str>	<!-- Menu Color in Hover State -->


<!-- FLASH main page splash-->

	<str id="sc2.frontpage.cinematictrailerurl">http://us.media.blizzard.com/blizzard/movies/games/sc2/teaser/sc2-teaser-en_us.flv</str>	
	<str id="sc2.frontpage.zergtrailerurl">http://us.media.blizzard.com/starcraft2/movies/zergreveal/zergreveal_en-us.flv</str>

	
<!--FLASH featured boxes-->
		
	<str id="sc2.featured.title.1">TYCHUS FINDLAY</str>
	<str id="sc2.featured.sub.1">HERO BIOGRAPHY</str>
	<str id="sc2.featured.link.1">/features/heroes/tychus.xml</str>
	<str id="sc2.featured.img.1">/images/flash/featured/tychus.jpg</str>
	
	<str id="sc2.featured.title.2">CHANGELING</str>
	<str id="sc2.featured.sub.2">STORY</str>
	<str id="sc2.featured.link.2">/features/changeling.xml</str>
	<str id="sc2.featured.img.2">/images/flash/featured/changeling.jpg</str>

	<str id="sc2.featured.title.3">LEGACY OF WAR</str>
	<str id="sc2.featured.sub.3">MULTIPLAYER PREVIEW</str>
	<str id="sc2.featured.link.3">/features/gameplay/multiplayer.xml</str>
	<str id="sc2.featured.img.3">/images/flash/featured/legacyofwar.jpg</str>
	
	<str id="sc2.featured.param.titlecolor.1">FFFFFF</str>
	<str id="sc2.featured.param.subcolor.1">C0FFFD</str>	
	<str id="sc2.featured.param.fontsize.1">14</str>
	<str id="sc2.featured.param.fontsizesmall.1">10</str>
	<str id="sc2.featured.param.yposition.1">0</str>
	<str id="sc2.featured.param.letterspacing.1">-1</str>

	<str id="sc2.featured.param.titlecolor.2">FFFFFF</str>
	<str id="sc2.featured.param.subcolor.2">C0FFFD</str>
	<str id="sc2.featured.param.fontsize.2">14</str>
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<!--Features-->

	<str id="sc2.features">Features</str>
	<str id="sc2.features.comingsoon">coming soon</str>
	<str id="sc2.features.recent">most recent</str>
	<str id="sc2.features.archive">archive</str>
	<str id="sc2.features.subhead.units">Units &amp; Buildings</str>
	<str id="sc2.features.subhead.universe">Game Universe</str>
	<str id="sc2.features.subhead.dev">Developer's Corner</str>
	<str id="sc2.features.update">Latest Updates</str>
	<str id="sc2.features.update.updated">Updated</str>
	<str id="sc2.features.update.cat.protossunit">Protoss Unit</str>
	<str id="sc2.features.update.cat.protossbuilding">Protoss Building</str>
	<str id="sc2.features.update.cat.terranunit">Terran Unit</str>
	<str id="sc2.features.update.cat.terranbuilding">Terran Building</str>
	<str id="sc2.features.update.cat.zergunit">Zerg Unit</str>
	<str id="sc2.features.update.cat.zergbuilding">Zerg Building</str>
	<str id="sc2.features.update.cat.interview">Interview</str>
	<str id="sc2.features.update.cat.bio">Biography</str>
	<str id="sc2.features.update.cat.hero">Hero</str>
	<str id="sc2.features.update.cat.story">Story</str>
	<str id="sc2.features.update.cat.planet">Planet</str>
	<str id="sc2.features.update.cat.behind">Behind the Scenes</str>
	<str id="sc2.features.update.cat.lore">Lore</str>
	<str id="sc2.features.update.cat.contest">Contest</str>
	<str id="sc2.features.update.cat.video">Video</str>
	<str id="sc2.features.update.cat.gameplay">Gameplay</str>
	<str id="sc2.features.update.zealot">Zealot</str>
	<str id="sc2.features.update.zealot.disc">Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war...</str>
	<str id="sc2.features.update.immortal">Immortal</str>
	<str id="sc2.features.update.immortal.disc">Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone...</str>
	<str id="sc2.features.update.stalker">Stalker</str>
	<str id="sc2.features.update.stalker.disc">Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people...</str>
	<str id="sc2.features.update.phaseprism">Phase Prism</str>
	<str id="sc2.features.update.phaseprism.disc">The protoss use these "phase prisms" in several ways. Their primary function is to transport protoss forces on the field of battle. Both living and inorganic subjects can be transformed into energy, and their unique energy signature imprinted into the prism's crystal lattice core...</str>
	<str id="sc2.features.update.gateway">Gateway / Warp Gate</str>
	<str id="sc2.features.update.gateway.disc">The protoss' ability to manipulate time and space far surpasses the limited understanding of other races. A gateway is a structure capable of opening a spatial rift via which protoss forces can be warped directly from their home territories to the battlefield...</str>
	<str id="sc2.features.update.interview-cinematic">"Making of" the Trailer</str>
	<str id="sc2.features.update.interview-cinematic.disc">The Insider recently sat down with the Blizzard cinematic team for a behind-the-scenes look at the StarCraft II cinematic teaser recently released at the Worldwide Invitational, as well as to discuss the challenges involved with continuing the single-player storyline from the original game.</str>
	<str id="sc2.features.update.phoenix">Phoenix</str>
	<str id="sc2.features.update.phoenix.disc">The phoenix is a swift and deadly spacecraft that is rapidly replacing the older scouts and corsairs in the role of fighter for the protoss. Phoenix patrols are a common sight on the outer rim of protoss territory, where they sweep deep space for alien threats.</str>
	<str id="sc2.features.update.stargate">Stargate</str>
	<str id="sc2.features.update.stargate.disc">The warships of the protoss fleet require a much stronger warp link in order to materialize than a standard gateway can provide. The immense stargate is capable of calling ships from high orbit or across immense distances to appear on a planet surface.</str>
	<str id="sc2.features.update.colossus">Colossus</str>
	<str id="sc2.features.update.colossus.disc">The towering colossus is a protoss robot design dating back to the bloody conflicts of the Kalath Intercession. It strides across the battlefield on four tall, slender legs which give it an extremely high level of mobility.</str>
	<str id="sc2.features.update.warpray">Warp Ray</str>
	<str id="sc2.features.update.warpray.disc">The reunification of the Aiur protoss and the dark templar has been a time of great trials for both peoples. Overcoming the centuries of fear and mistrust that built up after the exile of the dark templar is no easy task.</str>
	<str id="sc2.features.update.twilightarchon">Twilight Archon</str>
	<str id="sc2.features.update.twilightarchon.disc">Every protoss has a level of psionic capability that is extremely rare among terrans. The protoss of the Templar caste devote their long lives to honing their powerful abilities for war. Of these dedicated individuals, only the most adept and disciplined in the ways of the Khala can hope to eventually rise to the honored rank of high templar. The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes.</str>
	<str id="sc2.features.update.marine">Marine</str>
	<str id="sc2.features.update.reaper">Reaper</str>
	<str id="sc2.features.update.ghost">Ghost</str>
	<str id="sc2.features.update.commandcenter">Command Center</str>
	<str id="sc2.features.update.viking">Viking</str>
	<str id="sc2.features.update.viking.disc">The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility. In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems.</str>
	<str id="sc2.features.update.darktemplar">Dark Templar</str>
	<str id="sc2.features.update.darktemplar.disc">The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging <em>Khala</em>, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.</str>
	<str id="sc2.features.update.banshee">AH/G-24 Banshee</str>
	<str id="sc2.features.update.banshee.disc">Many experiments with dedicated air-to-ground attack have been undertaken by the terrans. Various dead-end approaches were tried and then discarded: ordnance packages for dropships, remote semi-autonomous drones, and airborne artillery platforms, to name but a few. Such continual compromises eventually led to retrofitting variants of the Wraith space superiority fighter with a belly-mounted burst laser to fulfill the role in the short term. Even so, the abiding problem of finding truly effective air-to-ground support below battlecruiser weight remained.</str>
	<str id="sc2.features.update.thor">Thor</str>
	<str id="sc2.features.update.thor.disc">The Thor project has been shrouded in mystery since its very beginning. Agents of the Umojan Protectorate were the first to uncover a trail of clues that the Terran Dominion was intent on creating some kind of new terror weapon. The Umojans' curiosity was aroused when they heard rumors that the huge Simonson munitions facility on Korhal IV had been placed under a complete security lockdown by Dominion forces. Something big was in the offing...</str>
	<str id="sc2.features.update.mothership">Mothership</str>
	<str id="sc2.features.update.mothership.disc">Protoss motherships are mighty vessels that were constructed centuries ago during the golden age of protoss expansion. They were intended to act as primary command ships to lead vast armadas of protoss explorers into the darkness of deep space and bring them safely home again. Those days are long gone, and the surviving motherships later became holy shrines to the protoss, representing an honored way of life and a part of the proud history of the protoss race.</str>
	<str id="sc2.features.update.battlecruiser">Battlecruiser</str>
	<str id="sc2.features.update.battlecruiser.disc">These massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Many commanders use battlecruisers as their command vessels during extended campaigns. There are several examples of vessels specifically refitted for this purpose, such as General Duke's Norad II and Norad III, as well as the battlecruiser Hyperion commanded by Jim Raynor.</str>
	<str id="sc2.features.update.carrier">Carrier</str>
	<str id="sc2.features.update.carrier.disc">The massive carriers serve as operations centers for leaders of the protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.</str>
	<str id="sc2.features.update.sensortower">Sensor Tower</str>
	<str id="sc2.features.update.sensortower.disc">Top terran military analysts all agree that "Knowing is half the battle" and that early warning is one of the keys to victory. The sensor tower is a vital tool for long-range surveillance of enemy movement and the detection of stealthed aggressors. Sensor towers are a lynchpin of terran base defenses, and as such, they need to be heavily guarded. A smart attacker will try and destroy sensor towers as the first priority.</str>
	<str id="sc2.features.update.observer">Observer</str>
	<str id="sc2.features.update.observer.disc">These small drones are employed to survey vast wasteland areas or observe and record battles for study within the protoss archives. Their complex sensor array leaves little energy for defenses, but they can detect cloaked or concealed enemies with ease. This ability makes observers invaluable auxiliary units on the battlefield.</str>
	<str id="sc2.features.update.storysofar">The Story So Far (pt1)</str>
	<str id="sc2.features.update.storysofar.disc">Terrans first journeyed to the far edge of the galaxy when a navigational malfunction sent their automated colony vessels hurtling off course. Bypassing their intended target, the ships crash-landed on three worlds scattered across the Koprulu sector. Over several decades the terrans established colonies, spread to other planets, and came into conflict with one another. In the decade after the end of the Guild Wars, the Terran Confederacy stood unchallenged in its supremacy over colonial space.</str>
	<str id="sc2.features.update.nomad">Nomad</str>
	<str id="sc2.features.update.nomad.disc">The TF-620 nomad is an all-around workhorse that combines the functions of light manufacturing center and observation post rolled into one. A common sight among the fringe-world colonies, the nomad is a robust, air-mobile vehicle built to operate independently in all but the harshest climates.</str>
	<str id="sc2.features.update.siegetank">Crucio Siege Tank</str>
	<str id="sc2.features.update.siegetank.disc">The Crucio is the Dominion update of the immensely popular but aging Arclite siege tank. The Arclite was renowned throughout the Confederacy for its devastating firepower and stalwart emplacement/advance tactics. Originally designed to serve as a "final defense" security cannon, the siege tank adopted a two-stage configuration in its final form: a mobile assault mode and a deployed siege mode that brought its massive shock cannon to bear.</str>
	<str id="sc2.features.update.jimraynor">Jim Raynor Bio</str>
	<str id="sc2.features.update.storysofar2">The Story So Far (pt2)</str>
	<str id="sc2.features.update.vespenelaughs">Comic Contest</str>
	<str id="sc2.features.update.battlereport1">Battle Report #1</str>
	<str id="sc2.features.update.battlereport2">Battle Report #2</str>
	<str id="sc2.features.update.battlereport3">Battle Report #3</str>
	<str id="sc2.features.update.battlereport4">Battle Report #4</str>
	<str id="sc2.features.update.battlereports.1">Matt Cooper (P) vs David Kim (T)</str>
	<str id="sc2.features.update.battlereports.2">Matt Cooper (Z) vs David Kim (T)</str>
	<str id="sc2.features.update.battlereports.3">Yeon-Ho Lee (Z) vs David Kim (P)</str>
	<str id="sc2.features.update.battlereports.4">Yeon-Ho Lee (P) vs David Kim (T)</str>
	<str id="sc2.features.update.deathanimations">Unit Death Animations Update</str>

<!--FAQ-->

	<str id="sc2.faq">FAQ</str>
	<str id="sc2.faq.basics">Basics</str>
	<str id="sc2.faq.basics.q1">What is StarCraft II?</str>
	<str id="sc2.faq.basics.a1">StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the protoss, terran, and zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.</str>
	<str id="sc2.faq.basics.q2">When is the game coming out?</str>
	<str id="sc2.faq.basics.a2">At this point, it's too early to provide an estimate of the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.</str>
	<str id="sc2.faq.basics.q3">How will StarCraft II be different from StarCraft?</str>
	<str id="sc2.faq.basics.a3.p1">StarCraft II will run on a vibrant new 3D-graphics engine capable of rendering beautiful landscapes as well as massive army sizes. The speed, responsiveness, and epic-scale battles that made the original StarCraft such a memorable game are all realized in 3D with this brand-new engine.</str>
	<str id="sc2.faq.basics.a3.p2">We're also introducing a number of distinct new units to the protoss, terran, and zerg, and some of the familiar units that return in StarCraft II will have new tricks up their sleeves, which will give the game its own unique flavor. The maps themselves will also offer new interactive elements that enhance the strategic nature of the game and create more tactical points of interest for players to contest. One example of this is the Xel'Naga watchtower structure—when captured, it reveals line of sight over a large area of the map, creating an advantage for the player in control of the tower.</str>
	<str id="sc2.faq.basics.a3.p3">In addition, Battle.net will be overhauled with some new and exciting features to enhance online play and competition, while the single-player campaign will also offer some unique aspects for players to enjoy.</str>
	<str id="sc2.faq.basics.q4">How many cinematic cut-scenes will be included?</str>
	<str id="sc2.faq.basics.a4">We know that StarCraft II players will expect to see some Blizzard-quality cinematic content in the game, and we have definite plans to include multiple pre-rendered cinematics, starting with the intro movie. StarCraft II's advanced 3D engine also allows us to create numerous in-engine cutscenes to help tell the game's epic story. The Blizzard cinematics team is working closely with the StarCraft II development team to ensure that these in-engine cutscenes are as enjoyable and compelling to watch as the pre-rendered cinematic scenes.</str>
	<str id="sc2.faq.basics.q5">How many races are in StarCraft II?</str>
	<str id="sc2.faq.basics.a5">In StarCraft II, players will see the return of the protoss, terran, and zerg races. Our goal is to ensure that all the factions in the game play even more distinctly from one another than in the original StarCraft, while still maintaining the fine balance that helped make StarCraft a classic. We're also introducing a number of new units to each race, as well as modifying some of the familiar units returning in StarCraft II. With these design refinements and the new features we have planned for the single-player and multiplayer elements of the game, StarCraft II will offer a next-generation StarCraft experience.</str>
	<str id="sc2.faq.basics.q6">Can you give some examples of the newest changes that you've put into the BlizzCon 2008 build of StarCraft II?</str>
	<str id="sc2.faq.basics.a6">We're trying out some cool new mechanics, such as giving zerg ground units a movement speed bonus whenever they're on creep, the slimy base upon which the zerg create their structures. We've also made some changes to the protoss mothership. A new ability called vortex allows it to trap a group of units, rendering them unable to move or attack until the effect ends. The terran aircraft previously called the nomad is now called the nighthawk. It's gotten a visual facelift with an all-new unit model and a brand-new ability called “seismic thumper,” which slows nearby enemies and prevents zerg from burrowing. One thing to keep in mind is that we're trying out new mechanics and abilities all the time, so what you see here at BlizzCon is just a snapshot of where we're at right now and is all still subject to change.</str>
	<str id="sc2.faq.basics.q7">It seems like there are sweeping balance changes almost every time I read about StarCraft II. What are the reasons for the changes?</str>
	<str id="sc2.faq.basics.a7">As we go through various testing stages, the development team experiments a lot with the game balance. This can include adding, removing, and/or modifying various units, buildings, and special abilities within the game. Frequent changes to units and abilities are a natural part of our iterative development process as we strive to make StarCraft II as balanced and fun as possible.</str>
	<str id="sc2.faq.basics.q8">What can you reveal about StarCraft II's single-player component?</str>
	<str id="sc2.faq.basics.a8">The game's plot will pick up several years after the events of StarCraft: Brood War. Familiar faces will return—such as Jim Raynor, the reluctant terran hero from the original StarCraft—and new heroes and villains will emerge. The single-player campaign will allow players to interact closely with these characters while determining their own course through the game via mission choices and technology upgrades.</str>
	<str id="sc2.faq.basics.q9">Will the game be released in multiple countries? Will the release be simultaneous? Which countries and what languages will the game be localized in?</str>
	<str id="sc2.faq.basics.a9">Our goal is to release the game simultaneously across the world in multiple languages. As we get closer to release, we'll have more details to share.</str>
	<str id="sc2.faq.basics.q10">Will there also be an expansion, and if so, what features will it contain?</str>
	<str id="sc2.faq.basics.a10">Our focus has been and will continue to be on developing and refining the core StarCraft II experience, so we haven't really had much time to consider what types of things we would include with an expansion for the game if we were to do one.</str>
	<str id="sc2.faq.basics.q11">Will there be a console version of StarCraft II?</str>
	<str id="sc2.faq.basics.a11">StarCraft II is being developed for the PC. We have no current plans to bring the game to any console platform.</str>
	<str id="sc2.faq.battlenet">Battle.net</str>
	<str id="sc2.faq.battlenet.q1">Will Battle.net be overhauled? Will there be new features?</str>
	<str id="sc2.faq.battlenet.a1">There will be some exciting new changes and features to Battle.net that will help us ensure that StarCraft II will be the ultimate competitive online real-time strategy game. Some of the areas we're looking into include features that support online tournaments, eSports, and enhanced communication between players. We're not quite ready to go into further detail about Battle.net at this time, but we look forward to doing so in the future.</str>
	<str id="sc2.faq.battlenet.q2">Will we still be able to play the original StarCraft on Battle.net after StarCraft II is released?</str>
	<str id="sc2.faq.battlenet.a2">Yes, you will.</str>
	<str id="sc2.faq.battlenet.q3">What steps are being taken to prevent cheating in multiplayer games?</str>
	<str id="sc2.faq.battlenet.a3">We don't want to tip our hand to the people who may try to cheat on Battle.net, so we can't go into too much detail, but rest assured that security is one of our top priorities as we redesign and overhaul Battle.net, and we will take every precaution to ensure fairness in our online games. We've taken an aggressive stance against cheating in all of our games, and our players have overwhelmingly supported us in that, so we don't have any intention to make any changes in that regard.</str>
	<str id="sc2.faq.battlenet.q4">Will there be a closed or open beta? How about a trial or demo version?</str>
	<str id="sc2.faq.battlenet.a4">StarCraft II will have a beta test period in the future. However, it's still too early to determine the exact nature and timing of the beta. We also haven't decided yet whether there will be any trial or demo versions, but we'll be happy to share the news once final decisions have been made.</str>
	<str id="sc2.faq.misc">Cost, Rating, Beta/Trial versions</str>
	<str id="sc2.faq.misc.q1">How much will StarCraft II cost? Where can I buy this game?</str>
	<str id="sc2.faq.misc.a1">Pricing and availability will be determined and announced much closer to the release date.</str>
	<str id="sc2.faq.misc.q2">What will StarCraft II's rating be?</str>
	<str id="sc2.faq.misc.a2">We are aiming for a T-rating in the US, and similar ratings elsewhere in the world, but those details won't be finalized until we get closer to release.</str>
	<str id="sc2.faq.misc.q3">Will there be a closed or open beta? How about a trial or demo version?</str>
	<str id="sc2.faq.misc.a3">Decisions related to beta testing and trial or demo versions are usually made further along in the development process. We don't have any details available on these topics at the moment, but we will be happy to share the news once final decisions have been made.</str>
	<str id="sc2.faq.misc.q4">Will there be a collector's edition?</str>
	<str id="sc2.faq.misc.a4">Decisions related to the types of retail packages available will be made much closer to the game's release date.</str>
	<str id="sc2.faq.technical">Technical Aspects</str>
	<str id="sc2.faq.technical.q1">What are the system requirements for StarCraft II?</str>
	<str id="sc2.faq.technical.a1">We'll have more details on specific system requirements closer to the release date.</str>
	<str id="sc2.faq.technical.q2">Will StarCraft II include a map editor?</str>
	<str id="sc2.faq.technical.a2">Yes, it will. We'll have more details on the features of the StarCraft II map editor at a later date.</str>
	<str id="sc2.faq.technical.q3">Will there be a console version of StarCraft II?</str>
	<str id="sc2.faq.technical.a3">StarCraft II is being developed for Windows and Mac. We have no current plans to bring the game to any console platform.</str>
	<str id="sc2.faq.technical.q4">Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?</str>
	<str id="sc2.faq.technical.a4">The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.</str>
	<str id="sc2.faq.trilogy">Trilogy</str>
	<str id="sc2.faq.trilogy.q1">What is the StarCraft II Trilogy?</str>
	<str id="sc2.faq.trilogy.a1">The StarCraft II Trilogy consists of the base StarCraft II game and two subsequent expansion sets. StarCraft II is subtitled Wings of Liberty (working title) and will include a lengthy single-player campaign that focuses on the terrans and puts players in the role of Jim Raynor, one of the series' main heroes. The first expansion set, Heart of the Swarm (working title), will follow later and include a single-player campaign focusing on the zerg and Kerrigan, Queen of Blades. The second expansion set, Legacy of the Void (working title), will continue the story experience with a single-player campaign centered on the protoss.</str>
	<str id="sc2.faq.trilogy.q2">Will we still be able to play multiplayer matches of StarCraft II with all three races?</str>
	<str id="sc2.faq.trilogy.a2">Yes! From the beginning, StarCraft II will be a fully featured multiplayer game, and all three races will be available for competitive play.</str>
	<str id="sc2.faq.trilogy.q3">How will the expansion sets impact multiplayer gameplay?</str>
	<str id="sc2.faq.trilogy.a3">The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates.</str>
	<str id="sc2.faq.trilogy.q4">If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online?</str>
	<str id="sc2.faq.trilogy.a4">Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft.</str>
	<str id="sc2.faq.trilogy.q5">How long is each of the campaigns?</str>
	<str id="sc2.faq.trilogy.a5">StarCraft II's terran campaign will consist of approximately 26 to 30 missions, and each expansion set will include a similar number of missions. This means that the complete StarCraft II Trilogy will include as many as 90 single-player missions. This allows us to create a truly epic story experience with a great variety of unique missions and gameplay types.</str>
	<str id="sc2.faq.trilogy.q6">Why did you decide to release each race's campaign separately?</str>
	<str id="sc2.faq.trilogy.a6.p1">We're aiming to push the boundaries of storytelling and character development in RTS games through the unique single-player campaign design of StarCraft II. Players will be able to choose their mission path and technology upgrades for their army as they advance through the campaign. In order to make these choices meaningful while creating an epic story and well-developed characters for each faction, we needed to focus on a single race for a large number of missions.</str>
	<str id="sc2.faq.trilogy.a6.p2">The Trilogy also allows us to create more in-game and prerendered cinematics to tell the story in between missions. There will be more interactive sets and elements for players to explore during each campaign, along with other interesting design elements to differentiate the single-player game from multiplayer matches. For example, the technology choices within the terran single-player campaign will include special upgrades and unit types that are unique to the single-player game. These could include the ability to purchase classic units such as the wraith or firebat to add to Jim Raynor's army.</str>
	<str id="sc2.faq.trilogy.q7">Are these three separate games? How much will all of these games cost?</str>
	<str id="sc2.faq.trilogy.a7">The StarCraft II Trilogy will consist of the base StarCraft II game and two expansion sets. Pricing on these games hasn't been determined at this early stage; however, we've always charged an appropriate price for the content the player receives, and we will continue to release high-quality games that offer great value.</str>
	<str id="sc2.faq.trilogy.q8">How long will it take to ship each expansion set in the Trilogy?</str>
	<str id="sc2.faq.trilogy.a8">We're still focused on developing the base StarCraft II game, and all the content associated with the terran campaign, including the missions, cinematic cutscenes, and interactive sets. It's too early to provide an estimate on how long it will take to develop each of the expansion sets in the trilogy, but as always, we will take as much time as is needed to create the best possible gaming experience with each expansion set.</str>
	<str id="sc2.faq.betaoptin">Beta Opt-In</str>

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	<community>
		<module background="community-item-01.gif" id="1">
			<title>Starcraft 2 Forums</title>
			<desc>Discuss everything StarCraft-related with millions of other fans on the official StarCraft II forums!</desc>
			<link>Go to Forums</link>
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		<module background="community-item-03.gif" id="4">
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		<!--<module background="community-item-04.gif" id="4">
			<title>Community Spotlights</title>
			<desc>We've archived our favorite player-created content relating to the StarCraft universe, including guides, movies, comics, and more.</desc>
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	</community>

	
</strs>
